The stratospheric rise of esports is forcing parents and teachers to encourage the use of video games in the home and classroom as more professional gamers turn their hobby into a career.
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Gamification, education and our children
Gamification and education Curated by Peter Mellow |
Scooped by Peter Mellow |
The stratospheric rise of esports is forcing parents and teachers to encourage the use of video games in the home and classroom as more professional gamers turn their hobby into a career.
Scooped by Peter Mellow |
The term sports injury evokes images of season-ending torn ACLs or broken legs, but in the world of esports, smaller injuries can be just as catastrophic for a player’s career.
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Esports’ rapid rise in popularity, scale and lucrative potential has detectives from Victoria Police’s sports integrity unit worried that young gamers are at risk of being targeted by organised crime syndicates.
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At least two organizations in America’s most prominent league for professional video game players are selling their teams, underscoring the industry’s uncertain future.
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FaZe Clan stars Rug, Adapt, and more risk getting delisted from the stock exchange less than a year after going public
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Broadcasting has become a major part of many higher education esports programs. Here’s the tech you need to make it happen.
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Industry experts to explore how esports are trying to keep growing their audience in 2023.
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It may lack sweat equity, but esports, the competitive side of video gaming, is exploding in popularity in K-12 schools. The reason is that it’s not only fun, but a viable educational tool. A recent webinar hosted by edWeb.net affirms its highly positive impact on students’ academic achievements, soft skills and socio-emotional well-being. Dennis Large, the director of educational technology for the Riverside County Office of Education, which is among the first county offices in California to facilitate an esports league, knows first-hand the power of gaming in schools. The county jumped on the esports train to heighten student engagement, and he said schools with gaming clubs boast substantial benefits, chief among them bringing disenfranchised students — who often do not participate in school athletics — into the community to be accepted and celebrated. “Those esports members and players carry just as much swagger, just as much social credibility as do […]
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"We have so many teams we’re going to have to unfortunately tell that they didn’t make it — and they’re really good organizations," said Riot's president of esports.
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Mixing Māori traditions with the booming world of e-sports is one way Spotswood College is weaving Te Tiriti o Waitangi into the fabric of student learning.
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Fitzy senior wants the kids off his lawn, but Fitzy junior is cutting his grass when it comes to the issue of whether Esports should be included at the Olympics.
Rescooped by Peter Mellow from The Student Voice |
Scholastic Gaming and Esports allow schools to redefine their athletic culture, diversify opportunities for student participation, increase collegiate scholarship pathways, promote good physical and mental health, and play games. We cannot forget the importance of play!
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There are many factors pushing esports athletes into early retirement. Slower reflexes aren't among them.
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By zeroing in on the burgeoning eSports market, the kingdom has added a new layer to its soft power strategy in an attempt to polish its public image
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Professional esports athletes perform as many as 400 actions per minute, which can build up to chronic, hard to detect ailments.
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With the popularity of esports exploding in India and improving tech infrastructure, a new generation of players hope that gaming will change their lives.
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Kids were already drifting away from traditional sports before the pandemic, with ramifications for the entire sports industry. The trend has accelerated in the pandemic.
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Esports organizations want to help video game publishers bring in players. "Halo Infinite" is letting them do just that.
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Two major video game tournaments held last weekend attracted a combined peak audience of 6,767,162. Esports have well and truly arrived.
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The company plans to double-down on hosting live events for "League of Legends" once it's safe to do so.
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There is a young German forward, playing in the Bundesliga, who scores hundreds of goals every week.
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Look! Up in the sky! It's a bird. It's a plane. It's a blatant PR stunt!
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From compression sleeves to gaming gloves, do these products work — and can they go mainstream?
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Black players pioneered what we now call esports. The industry hasn’t paid them back.