Launched on IndieGogo a few months ago after 2+ years in development, Crowbits is a STEM education project that leverages both the Arduino and ESP32 boards, in addition to the BBC Micro:bit, to teach logical thinking and programming. Featuring Lego-blocks compatibility and a Scratch-like interface, the project has reached its IndieGogo backing goal and is ready to ship, says Crowbits' maker Elecrow.
Crowbits are little plug-and-play blocks that can snap together thanks to their magnetic Pogo pins, which makes it easy to connect crowbits with one another. Elecrow has already built 40+ different crowbits, including a DC motor, a buzzer, a LED, a gesture sensor, and many more. In addition to input and ouput modules, you also have programmable micro-controllers and IIC/UART modules.
Launched on IndieGogo a few months ago after 2+ years in development, Crowbits is a STEM education project that leverages both the Arduino and ESP32 boards, in addition to the BBC Micro:bit, to teach logical thinking and programming. Featuring Lego-blocks compatibility and a Scratch-like interface, the project has reached its IndieGogo backing goal and is ready to ship, says Crowbits' maker Elecrow.
Crowbits are little plug-and-play blocks that can snap together thanks to their magnetic Pogo pins, which makes it easy to connect crowbits with one another. Elecrow has already built 40+ different crowbits, including a DC motor, a buzzer, a LED, a gesture sensor, and many more. In addition to input and ouput modules, you also have programmable micro-controllers and IIC/UART modules.
Automatic Stopwatch: Objective of this project is to count the time taken by a climber to climb a wall. But it must be automatic i.e. climber doesn’t has to push a button to start the counter/timer and also he should not does any effort to stop the timer also.
Automatic Stopwatch: Objective of this project is to count the time taken by a climber to climb a wall. But it must be automatic i.e. climber doesn’t has to push a button to start the counter/timer and also he should not does any effort to stop the timer also.
CitiZEN-Science: The PracTICE Through the Maker-Movement and IoT (Internet of Things) there is already a LOT happening and different Networks are collecting Data through Sensors and make them available for everybody to have access and study them! Such sensors are e.g.: Air Quality Meteo Street traffic Radiation People (counter) traffic Water Quality Wind…
CitiZEN-Science: The PracTICE Through the Maker-Movement and IoT (Internet of Things) there is already a LOT happening and different Networks are collecting Data through Sensors and make them available for everybody to have access and study them! Such sensors are e.g.: Air Quality Meteo Street traffic Radiation People (counter) traffic Water Quality Wind…
I'm thrilled to unveil my new 3D printed Levitation device! How crazy is that? It's possible and actually not too difficult to make. I really had a lot of fun with this project and I am so happy with how it turned out. I hope you enjoy it! Stay tuned for more fun and random projects!
I put a lot of work into the video. It should explain everything so check it out too and thanks for watching!
I'm thrilled to unveil my new 3D printed Levitation device! How crazy is that? It's possible and actually not too difficult to make. I really had a lot of fun with this project and I am so happy with how it turned out. I hope you enjoy it! Stay tuned for more fun and random projects!
I put a lot of work into the video. It should explain everything so check it out too and thanks for watching!
LoRa and ESP32 are everybody’s darlings, and when a combination in the form of these small boards appeared on our platforms, it seemed they are a perfect combination. Is this true? Let’s test them. - A 433 MHz Heltec - An 868-915MHz Heltec - An 868-915 TTGO - And as a reference the Hope RFM95 868 MHz
These boards can be used as LoRa nodes and as TTN gateways. In this video we have a closer look at these features: - The ESP32 - The LoRa transceiver - The antennas - And the power management part
LoRa and ESP32 are everybody’s darlings, and when a combination in the form of these small boards appeared on our platforms, it seemed they are a perfect combination. Is this true? Let’s test them. - A 433 MHz Heltec - An 868-915MHz Heltec - An 868-915 TTGO - And as a reference the Hope RFM95 868 MHz
These boards can be used as LoRa nodes and as TTN gateways. In this video we have a closer look at these features: - The ESP32 - The LoRa transceiver - The antennas - And the power management part
https://www.euglobalservices.com/ Renew Or Update Your Licence - Licence Driving Services Renew or update your driving licence online, rapid support and SMS notifications. Mobile friendly and lost licence protection, fully legal to drive once approved. Explore Our Services. Check Application Pricing. Multiple Payment Options. Renew Licence · Lost Licence · Change Your Address https://www.euglobalservices.com/about-us/buy-uk-driving-licence/
10 AMAZING SCIENCE EXPERIMENTS! and TRICKS compilation they are awesome easy to do at home, using copper wire battery and magnets gyroscopes chain and ring, electric train etc.
10 AMAZING SCIENCE EXPERIMENTS! and TRICKS compilation they are awesome easy to do at home, using copper wire battery and magnets gyroscopes chain and ring, electric train etc.
10 AMAZING SCIENCE EXPERIMENTS! and TRICKS compilation they are awesome easy to do at home, using copper wire battery and magnets gyroscopes chain and ring, electric train etc.
Microsoft offers STEM resources to help educators engage students with project-based lessons that compliment current STEM curriculum. A small incubation team inside of Microsoft focuses on developing next generation hardware, software, and services for K-12 education. Our goal is to support teachers in building inquiry and project-based activities that embed computational and design thinking into existing middle school curriculum.
We want to democratize STEM for 21st century learners and demonstrate how all schools can provide affordable opportunities to bring science in the classroom.
Microsoft offers STEM resources to help educators engage students with project-based lessons that compliment current STEM curriculum. A small incubation team inside of Microsoft focuses on developing next generation hardware, software, and services for K-12 education. Our goal is to support teachers in building inquiry and project-based activities that embed computational and design thinking into existing middle school curriculum.
We want to democratize STEM for 21st century learners and demonstrate how all schools can provide affordable opportunities to bring science in the classroom.
New measures to boost key competences and digital skills, as well as the European dimension of education Brussels, 17 January 2018
To follow up on the Gothenburg Summit, the European Commission has today adopted new initiatives to improve key competences and digital skills of European citizens, to promote common values and pupils' awareness of the functioning of the European Union.
The new proposals come only two months after European Heads of State and Government discussed education, training and culture at the Gothenburg Summit in November 2017. They are intended to reduce socio-economic inequalities, whilst sustaining competitiveness in order to build a more united, stronger and more democratic Europe.
The three initiatives proposed by the Commission are:
1. A Council Recommendation on Key Competences for Lifelong Learning: Building on the Recommendation on Key Competences adopted in 2006, this proposal brings forward important updates reflecting the rapid evolution of teaching and learning since then. It aims to improve the development of key competences of people of all ages throughout their lives and to provide guidance to Member States on how to achieve this objective. A particular focus is placed on promoting entrepreneurial drive and innovation-oriented mindsets in order to unlock personal potential, creativity and self-initiative. Moreover, the Commission is recommending steps to foster competences in science, technology, engineering and mathematics (STEM) and motivate more young people to embark on a career in these fields. The proposals made today should also be seen as part of the answer to urgently improve European education systems to face the many challenges highlighted in the latest PISA survey. More generally, the measures will support Member States in better preparing learners for changing labour markets and for active citizenship in more diverse, mobile, digital and global societies.
2. A Digital Education Action Plan that outlines how the EU can help people, educational institutions and education systems better adapt to life and work in an age of rapid digital change by:
making better use of digital technology for teaching and learning;
developing the digital competences and skills needed for living and working in an age of digital transformation; and
improving education through better data analysis and foresight.
Initiatives include supporting schools with high-speed broadband connections, scaling up a new self-assessment tool for schools on the use of technology for teaching and learning (SELFIE) and a public awareness campaign on online safety, media literacy and cyber hygiene.
3. A Council Recommendation on common values, inclusive education and the European dimension of teaching: This initiative proposes ways in which education can help young people understand the importance of and adhere to common values set out in Article 2 of the Treaty of the European Union. It aims at strengthening social cohesion and contributing to fight the rise of populism, xenophobia, divisive nationalism and the spreading of fake news. The proposal also strengthens inclusive education to promote quality education for all pupils as well as the European dimension of teaching, so children also learn about Europe's common heritage and diversity and get a good understanding of the functioning of the EU. To support these aims, the Commission will take steps to increase virtual exchanges among schools, notably through the successful e-Twinning network, and boost school mobility through the Erasmus+ programme.
New measures to boost key competences and digital skills, as well as the European dimension of education Brussels, 17 January 2018
To follow up on the Gothenburg Summit, the European Commission has today adopted new initiatives to improve key competences and digital skills of European citizens, to promote common values and pupils' awareness of the functioning of the European Union.
The new proposals come only two months after European Heads of State and Government discussed education, training and culture at the Gothenburg Summit in November 2017. They are intended to reduce socio-economic inequalities, whilst sustaining competitiveness in order to build a more united, stronger and more democratic Europe.
The three initiatives proposed by the Commission are:
1. A Council Recommendation on Key Competences for Lifelong Learning: Building on the Recommendation on Key Competences adopted in 2006, this proposal brings forward important updates reflecting the rapid evolution of teaching and learning since then. It aims to improve the development of key competences of people of all ages throughout their lives and to provide guidance to Member States on how to achieve this objective. A particular focus is placed on promoting entrepreneurial drive and innovation-oriented mindsets in order to unlock personal potential, creativity and self-initiative. Moreover, the Commission is recommending steps to foster competences in science, technology, engineering and mathematics (STEM) and motivate more young people to embark on a career in these fields. The proposals made today should also be seen as part of the answer to urgently improve European education systems to face the many challenges highlighted in the latest PISA survey. More generally, the measures will support Member States in better preparing learners for changing labour markets and for active citizenship in more diverse, mobile, digital and global societies.
2. A Digital Education Action Plan that outlines how the EU can help people, educational institutions and education systems better adapt to life and work in an age of rapid digital change by:
making better use of digital technology for teaching and learning;
developing the digital competences and skills needed for living and working in an age of digital transformation; and
improving education through better data analysis and foresight.
Initiatives include supporting schools with high-speed broadband connections, scaling up a new self-assessment tool for schools on the use of technology for teaching and learning (SELFIE) and a public awareness campaign on online safety, media literacy and cyber hygiene.
3. A Council Recommendation on common values, inclusive education and the European dimension of teaching: This initiative proposes ways in which education can help young people understand the importance of and adhere to common values set out in Article 2 of the Treaty of the European Union. It aims at strengthening social cohesion and contributing to fight the rise of populism, xenophobia, divisive nationalism and the spreading of fake news. The proposal also strengthens inclusive education to promote quality education for all pupils as well as the European dimension of teaching, so children also learn about Europe's common heritage and diversity and get a good understanding of the functioning of the EU. To support these aims, the Commission will take steps to increase virtual exchanges among schools, notably through the successful e-Twinning network, and boost school mobility through the Erasmus+ programme.
Each year, families spend a lot of time in the kitchen together during the holidays. These moments not only make happy memories, but can be teachable moments as well, where children can learn valuable knowledge about the world around them.
Cooking can be used as a creative way to engage kids in science, technology, engineering and mathematics (STEM), which touches many aspects of daily living. Finding the connections between the classroom and day-to-day life can inspire children and pique their interest in these subjects.
Cooking and baking can be enjoyable pastimes for kids and parents who incorporate science in fun, interactive ways, ranging from the basics of measurements to thermodynamics and beyond.
Each year, families spend a lot of time in the kitchen together during the holidays. These moments not only make happy memories, but can be teachable moments as well, where children can learn valuable knowledge about the world around them.
Cooking can be used as a creative way to engage kids in science, technology, engineering and mathematics (STEM), which touches many aspects of daily living. Finding the connections between the classroom and day-to-day life can inspire children and pique their interest in these subjects.
Cooking and baking can be enjoyable pastimes for kids and parents who incorporate science in fun, interactive ways, ranging from the basics of measurements to thermodynamics and beyond.
Der mBot von Makeblock ist ein Roboter für Einsteiger und Fortgeschrittene gleichermassen. Dank der dazugehörigen grafischen Programmieroberfläche können sich Programmierneulinge problemlos an den mBot wagen. Aber auch etwas erfahrenere Benutzer kommen auf ihre Kosten.
Der mBot von Makeblock ist ein Roboter für Einsteiger und Fortgeschrittene gleichermassen. Dank der dazugehörigen grafischen Programmieroberfläche können sich Programmierneulinge problemlos an den mBot wagen. Aber auch etwas erfahrenere Benutzer kommen auf ihre Kosten.
FIRST Global organizes a yearly international robotics challenge to ignite a passion for Science, Technology, Engineering, and Mathematics (STEM) among the more than two billion youths across the world.
The not-for-profit public charity provides the framework for an “olympics”-style robotics challenge where one team from every nation is invited to participate in a global robotics event that builds bridges between high school students with different backgrounds, languages, religions, and customs.
By bringing these future STEM leaders together in an engaging and collaborative competition that drives home the importance, excitement, and applicability of STEM education, FIRST Global inspires students to learn the skills they will need to make the discoveries their parents and grandparents would consider miracles, impossibilities, or just plain science fiction.
FIRST Global organizes a yearly international robotics challenge to ignite a passion for Science, Technology, Engineering, and Mathematics (STEM) among the more than two billion youths across the world.
The not-for-profit public charity provides the framework for an “olympics”-style robotics challenge where one team from every nation is invited to participate in a global robotics event that builds bridges between high school students with different backgrounds, languages, religions, and customs.
By bringing these future STEM leaders together in an engaging and collaborative competition that drives home the importance, excitement, and applicability of STEM education, FIRST Global inspires students to learn the skills they will need to make the discoveries their parents and grandparents would consider miracles, impossibilities, or just plain science fiction.
School is tough these days. Teachers are overburdened by teaching giant classes of kids virtually, with none of the usual resources they usually use to actually keep kids present and engaged in their work. Parents are overburdened by kids at home needing constant supervision. Ultimately, most kids just aren't self-motivated enough to succeed in virtual school. As such, it's up to parents to get a little more involved and creative.
Push your smart kid towards an interest in STEM by turning playtime into educational time. We've rounded up a few STEM kits on the market that will capture kids' imaginations and might just push them towards a career in tech entrepreneurship.
School is tough these days. Teachers are overburdened by teaching giant classes of kids virtually, with none of the usual resources they usually use to actually keep kids present and engaged in their work. Parents are overburdened by kids at home needing constant supervision. Ultimately, most kids just aren't self-motivated enough to succeed in virtual school. As such, it's up to parents to get a little more involved and creative.
Push your smart kid towards an interest in STEM by turning playtime into educational time. We've rounded up a few STEM kits on the market that will capture kids' imaginations and might just push them towards a career in tech entrepreneurship.
Social Distancing Monitor with Alarm, Arduino NANO and I2C LCD1602 Display In times of the Coronavirus-Crisis (Covid_19), it might be GOOD to respect the 2 meters distance to avoid getting infected!!! But not everybody can estimate distances, nor are ALL persons respecting the 2 meters rule!!! So came the idea to build an…
Social Distancing Monitor with Alarm, Arduino NANO and I2C LCD1602 Display In times of the Coronavirus-Crisis (Covid_19), it might be GOOD to respect the 2 meters distance to avoid getting infected!!! But not everybody can estimate distances, nor are ALL persons respecting the 2 meters rule!!! So came the idea to build an…
CitiZEN-Science: WHAT is it and is it worth to follow?!! [Begin Text Wikipedia]: Citizen science (CS; also known as community science, crowd science, crowd-sourced science, civic science, volunteer monitoring, or online citizen science) is scientific research conducted, in whole or in part, by amateur (or nonprofessional) scientists.[1]
Citizen science is sometimes described as "public participation in scientific research," participatory monitoring, and participatory action research whose outcomes are often advancements in…
CitiZEN-Science: WHAT is it and is it worth to follow?!! [Begin Text Wikipedia]: Citizen science (CS; also known as community science, crowd science, crowd-sourced science, civic science, volunteer monitoring, or online citizen science) is scientific research conducted, in whole or in part, by amateur (or nonprofessional) scientists.[1]
Citizen science is sometimes described as "public participation in scientific research," participatory monitoring, and participatory action research whose outcomes are often advancements in…
Instructables is committed to helping teachers inspire, engage, and prepare students through hands-on projects to make in the classroom. Always free, and always fun, come explore projects for your next classroom lesson!
Instructables is committed to helping teachers inspire, engage, and prepare students through hands-on projects to make in the classroom. Always free, and always fun, come explore projects for your next classroom lesson!
How-To transform an LCD1602 SPI Sketch to an LCD1602 I2C Sketch We were already playing around, as seen on my tutorials below, with the Temperature/Humidity sensors DHT11, DHT22 and LCD1602, without I2C possibility. There were a lot of cables to connect, we will try out this time to use a LCD with I2C bus connection as it…
How-To transform an LCD1602 SPI Sketch to an LCD1602 I2C Sketch We were already playing around, as seen on my tutorials below, with the Temperature/Humidity sensors DHT11, DHT22 and LCD1602, without I2C possibility. There were a lot of cables to connect, we will try out this time to use a LCD with I2C bus connection as it…
Mexico City: Each year, the FIRST Global Challenge is held in a different country. This year's challenge will be hosted in Mexico City, Mexico. Hear the announcement from our founder himself -- Dean Kamen. https://youtu.be/i0KJfh-3_ck More information coming soon!
Mexico City: Each year, the FIRST Global Challenge is held in a different country. This year's challenge will be hosted in Mexico City, Mexico. Hear the announcement from our founder himself -- Dean Kamen. https://youtu.be/i0KJfh-3_ck More information coming soon!
Communication: Students and teachers will be able to communicate instantly with one another as well as to connect with other forms of AI around the world. Students instantly paired with peers, helping each student to expand their own personal learning networks, with personalized and more authentic connections that will meet the students’ interests and needs at any given moment. Think of the benefits for being able to converse with AI or a virtual peer, which has been located based on an assessment of student needs and error analyses. Build foreign language skills, talk to someone about school, family, life in a country being studied, possibilities are endless for language learning.
Differentiation: With the availability of AI, students and teachers will be able to connect with resources they need exactly when they need them. The entire internet of resources accessible within seconds, deliverable to each student saving valuable time for more interaction between teacher and student, and students and students. Through AI, students can have access to one to one tutors, creating more authentic learning experiences by pairing students with an expert or a virtual peer to learn with. Think of the benefits if each student could have instant access to a tutor wherever and whenever they needed one.
Personalization: What better way to offer more personalized learning opportunities for students than to have AI be able to analyze student responses, determine areas of need and interest, and find resources or create new questions to help students to greater understanding of the content. What about the potential for informing the classroom teacher, and working together to create new learning opportunities for students, but in a faster way, that relates directly to the student needs and offers authentic and timely feedback.
Exploration: With the rise of augmented and virtual reality, and the benefits of bringing these into the classroom for students to have a more immersive learning experience and to see places and explore things that otherwise they would not, AI can be a tremendous benefit for this. Through AI, resources could be found instantly based on student responses, or for the entire classroom to experience. Capabilities such as these are not something that will be limited by the time and place of the classroom setting. AI could show students want they want to explore, find ways to bring the content to life instantly.
Assessments: AI could help teachers to assess students and streamline the grading process, with the added benefit of being able to quickly take the data, provide an analysis for teachers, so that time can be saved for more classroom interactions. It can help with student achievement, making sure that each student has the opportunity to learn and grow, benefitting from the faster responses through AI.
Communication: Students and teachers will be able to communicate instantly with one another as well as to connect with other forms of AI around the world. Students instantly paired with peers, helping each student to expand their own personal learning networks, with personalized and more authentic connections that will meet the students’ interests and needs at any given moment. Think of the benefits for being able to converse with AI or a virtual peer, which has been located based on an assessment of student needs and error analyses. Build foreign language skills, talk to someone about school, family, life in a country being studied, possibilities are endless for language learning.
Differentiation: With the availability of AI, students and teachers will be able to connect with resources they need exactly when they need them. The entire internet of resources accessible within seconds, deliverable to each student saving valuable time for more interaction between teacher and student, and students and students. Through AI, students can have access to one to one tutors, creating more authentic learning experiences by pairing students with an expert or a virtual peer to learn with. Think of the benefits if each student could have instant access to a tutor wherever and whenever they needed one.
Personalization: What better way to offer more personalized learning opportunities for students than to have AI be able to analyze student responses, determine areas of need and interest, and find resources or create new questions to help students to greater understanding of the content. What about the potential for informing the classroom teacher, and working together to create new learning opportunities for students, but in a faster way, that relates directly to the student needs and offers authentic and timely feedback.
Exploration: With the rise of augmented and virtual reality, and the benefits of bringing these into the classroom for students to have a more immersive learning experience and to see places and explore things that otherwise they would not, AI can be a tremendous benefit for this. Through AI, resources could be found instantly based on student responses, or for the entire classroom to experience. Capabilities such as these are not something that will be limited by the time and place of the classroom setting. AI could show students want they want to explore, find ways to bring the content to life instantly.
Assessments: AI could help teachers to assess students and streamline the grading process, with the added benefit of being able to quickly take the data, provide an analysis for teachers, so that time can be saved for more classroom interactions. It can help with student achievement, making sure that each student has the opportunity to learn and grow, benefitting from the faster responses through AI.
With KIBO, 4- to 7-year-olds create, design, decorate and bring their own robot to life! KIBO lets kids' imaginations soar - all without requiring screen time on PCs, tablets, or smartphones.
With KIBO, 4- to 7-year-olds create, design, decorate and bring their own robot to life! KIBO lets kids' imaginations soar - all without requiring screen time on PCs, tablets, or smartphones.
Robots aren’t usually soft and squidgy. But inspired by the octopus, engineers are creating robots that can twist their way around problems that rigid robots can’t handle.
Robots aren’t usually soft and squidgy. But inspired by the octopus, engineers are creating robots that can twist their way around problems that rigid robots can’t handle.
Robots aren’t usually soft and squidgy. But inspired by the octopus, engineers are creating robots that can twist their way around problems that rigid robots can’t handle.
A typical computer, like the one inside the phone or laptop you’re reading this on, is a binary system, basically a yes/no device. The most amazing thing about computer programmers is how they can take something as basic and simple as a computer chip and spit out something like Microsoft Office by creating a series of “if this, then that” scenarios. This showcases how useful the computer is as a tool for humans to accomplish tasks.
The quantum computer
The quantum computer, however, is an entirely difference concept – the reason it’s quantum is that it doesn’t use binary logic. By its nature a quantum computer is a yes/no/both device. When a developer makes a logic choice they aren’t limited by “if this then that,” they can also ask “if this, then that — or both” and that makes all the difference in the world.
There are several instances where a binary computer can’t feasibly solve a problem the way we’d like to. When asked to solve a problem where every answer is equally likely, a binary computer has to take the time to individually assess each possibility. Quantum computers can assess more than one probability at a time, through something called “quantum entanglement.”
A typical computer, like the one inside the phone or laptop you’re reading this on, is a binary system, basically a yes/no device. The most amazing thing about computer programmers is how they can take something as basic and simple as a computer chip and spit out something like Microsoft Office by creating a series of “if this, then that” scenarios. This showcases how useful the computer is as a tool for humans to accomplish tasks.
The quantum computer
The quantum computer, however, is an entirely difference concept – the reason it’s quantum is that it doesn’t use binary logic. By its nature a quantum computer is a yes/no/both device. When a developer makes a logic choice they aren’t limited by “if this then that,” they can also ask “if this, then that — or both” and that makes all the difference in the world.
There are several instances where a binary computer can’t feasibly solve a problem the way we’d like to. When asked to solve a problem where every answer is equally likely, a binary computer has to take the time to individually assess each possibility. Quantum computers can assess more than one probability at a time, through something called “quantum entanglement.”
MINT-Fächer ist eine zusammenfassende Bezeichnung von Unterrichts- und Studienfächern beziehungsweise Berufen aus den Bereichen Mathematik, Informatik, Naturwissenschaft und Technik.
Der Ausdruck „MINT“ ist ein Initialwort, das aus den Begriffen Mathematik, Informatik, Naturwissenschaft und Technik gebildet wurde. Die MINT-Fachbereiche bilden den zentralen wirtschaftlichen Innovationssektor, wobei zu den klassischen Bereichen Naturwissenschaft und Technik durch das digitale Zeitalter auch die Strukturwissenschaften hinzugetreten sind, nicht nur als Grundlagenforschung, sondern konkrete angewandte Wissenschaft und Forschung.
Ein vergleichbarer Begriff im Englischen ist STEM(bzw. STEM fields). STEM als Akronym bezieht sich auf:
science (also Naturwissenschaften)
technology (ungefähr „Technik“)
engineering (Ingenieurwissenschaften, diese Gruppe von Studienfächern wird im deutschen Begriff nicht direkt genannt. In gewisser Weise vertritt das Wort „Technik“ auch das Ingenieurwesen.)
and mathematics. (Die Informatik, im englischen Begriff STEM nicht vorhanden, liegt ungefähr im Schnittfeld von Mathematik, engineering und technology.)
Der Ausdruck „MINT“ ist ein Initialwort, das aus den Begriffen Mathematik, Informatik, Naturwissenschaft und Technik gebildet wurde. Die MINT-Fachbereiche bilden den zentralen wirtschaftlichen Innovationssektor, wobei zu den klassischen Bereichen Naturwissenschaft und Technik durch das digitale Zeitalter auch die Strukturwissenschaften hinzugetreten sind, nicht nur als Grundlagenforschung, sondern konkrete angewandte Wissenschaft und Forschung.
Ein vergleichbarer Begriff im Englischen ist STEM(bzw. STEM fields). STEM als Akronym bezieht sich auf:
science (also Naturwissenschaften)
technology (ungefähr „Technik“)
engineering (Ingenieurwissenschaften, diese Gruppe von Studienfächern wird im deutschen Begriff nicht direkt genannt. In gewisser Weise vertritt das Wort „Technik“ auch das Ingenieurwesen.)
and mathematics. (Die Informatik, im englischen Begriff STEM nicht vorhanden, liegt ungefähr im Schnittfeld von Mathematik, engineering und technology.)
Calling all wannabe astronauts: You can now explore outer space with NASA from the comfort of your own desk chair.
NASA has launched a new library of audio, video, and images of space exploration -- a database with more than 140,000 files from over 60 collections.
The best part? A search engine that lets you flit from celestial wonders to astronaut selfies.
Worried 140,000 isn't enough? It'll will keep getting better. "It's a living website," NASA said. "New and archival images, video and audio files continually will be added."
Calling all wannabe astronauts: You can now explore outer space with NASA from the comfort of your own desk chair.
NASA has launched a new library of audio, video, and images of space exploration -- a database with more than 140,000 files from over 60 collections.
The best part? A search engine that lets you flit from celestial wonders to astronaut selfies.
Worried 140,000 isn't enough? It'll will keep getting better. "It's a living website," NASA said. "New and archival images, video and audio files continually will be added."
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Launched on IndieGogo a few months ago after 2+ years in development, Crowbits is a STEM education project that leverages both the Arduino and ESP32 boards, in addition to the BBC Micro:bit, to teach logical thinking and programming. Featuring Lego-blocks compatibility and a Scratch-like interface, the project has reached its IndieGogo backing goal and is ready to ship, says Crowbits' maker Elecrow.
Crowbits are little plug-and-play blocks that can snap together thanks to their magnetic Pogo pins, which makes it easy to connect crowbits with one another. Elecrow has already built 40+ different crowbits, including a DC motor, a buzzer, a LED, a gesture sensor, and many more. In addition to input and ouput modules, you also have programmable micro-controllers and IIC/UART modules.
Learn more / En savoir plus / Mehr erfahren:
https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO